Fundamentals of Computational Media Design

Gary Escudero

Problem 2c:  In Passages in Modern Sculpture (RK) read pp. 0-67. Using DBN, create an image in the cubist spirit of "The Guitar" (p. 51). You should use at least 5 'command' definitions.
Problem 3a:  Visualize a geometric progression (GP) of your choice in a concrete manner that emphasizes the wide range of scales inherent to a GP. This is a simple exercise in Cartesian geometry that can look as mathy as you like, or not.
Problem 4b:  Read DD pp. 67 to 103. Create a dynamic composition of two contrasting elements (i.e. color, shape quality, movement, etc.) Use comments to explain what you're contrasting.
Problem 4c:  Read RK pp. 147 to 200. Gather visual elements from at least three of your previous assignments, and create a 'welded image'. Each of the visual elements should be in a separate Command (or multiple Commands). Include comments to explain your choices and the resulting composition.
Problem 7b:  Create a generally smooth gradation of white to black, from left to right using only a 100 percent black pen.
Problem 5c:  Relate a 10 point polygon to the position of the mouse.
Problem 9a:  Your display is now 200 by 200. Emphasize the difference between your early 100 by 100 display area and the now larger 200 by 200 display area with a statically motivated graphic.
Problem 9c:  Do problem 9a, this time with an interactive display of the difference in display area.







































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