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Using my hand-made vector-encoded alphabet, I represent sound
visually and aurally. Sounds are parsed into
stops, fricatives, affricates, nasals, liquid, glides, and vowels.
Vocal "noise" is represented by a
combination of bolding and movement from the baseline. Sound "blur" is
represented by values of grey. The noisiest sounds (nasals) have the
greatest amount of movement and
bolding. Stops, affricates, and fricatives have increasingly smaller amounts of movement and bolding. The last three categories, glides, vowels, and liquids are rendered in a
narrow stroke and increasingly lighter shades of grey, and no movement. "Unregistered" (the letters "c" and "x") sounds or characters are white, so they don't appear at all. The sound files play a
non-character noise when an unregistered letter appears in the text.
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