PS5
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with ps5 we revisited
the notion of blur. this time, however, we were allowed to consider solutions
that addressed issues of form in addition to lexical solutions.
i used the emigre font "oblique" as a template for creating a
vector font that i am able to manipulate.
i express blur in terms of "wiggle". as the letters/words become
more blurred the wiggle and therefore impression of blur increases.
for the lexical portion of the blur, i substitute phonemes that sound similar
to the original character according to the frequency with which that character
appears in the english corpus. [P1]
[P2]
[P3]