PS6
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with ps6 we revisited
the notion of noise. this time, however, we were allowed to consider solutions
that addressed issues of form in addition to lexical solutions.
i used the emigre font "oblong" as a template for creating a vector
font that i am able to manipulate.
i express noise in terms of sequentiality. to this end i am playing with
the notion of noise in the sense of cacophony. by sampling the orginal form
of the word and stacking the slices, i create a distracting resonance: in
other words noise.
for the lexical portion of the blur, i create semantic noise. letters are
replaced by synonyms, homonyms or symbols. [P2]
[P3]