Principles of Visual Communication Panels: Session 3

 

1. Color systems, 3 value, 2 value, 1 value, no value?

[nelson, tom, manish, grenby, chloe]

We always address color as a triplet. When we want to run the entire gamut of color, this is necessary. Are the current color systems out there adequate? Is CIE, MUNSELL, RGB, HSV, HSL, LAB, etc. an adequate way to manipulate color? Or are they only adequate for 'selecting' colors.

2. The moment of contact.

[joey, r, wandy, nitin, kram]

Most web pages today have a sort of cover page, 'click me', then it takes you to the home page. When a user first makes contact, what should happen? Obviously an abrupt introduction is no good, but what sort of smoother mechanisms exist to pull the user gently into the interaction seat?

3. The scale of visual design.

[chloe, phillip, andy, flavia, pcho]

When we create, we either focus on some central object, or else upon the entire surroundings as the 'object'. As brought up in class, when we think of a small patch of dynamic light, we only fixate/design for a smaller area. If the patch is larger, how would things changed. Could we address multiple objects, multiple environments simultaneously? Is larger space a hindrance due to the loss of control?

4. Billions and billions of motons

[kram, grenby, rice, gorbey, r]

As we exercise more control of computation, we can utilize systems of moving elements, 'motons', that fly around the screen at our command. What are the control paradigms that we should consider when utilizing this element? When does such motion become irrelevant and unnecessary. When is it a vital part?