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 On August 1, 2001 I completed my Masters Thesis, a 134 page document 
          which provides a context and theory of Behavioral Kinetic Sculpture.
 
 Abstract
 As we enter the 21st century our culture has been significantly changed 
          by the arrival of the internet and the proliferation of personal computing 
          and digital communications. As the decades progress, we will find ourselves 
          interacting with machines more and more frequently, but what will be 
          the qualities of these interactions? Through integrating information 
          processing technologies into kinetic sculpture we are able to explore 
          new methods and properties of interaction. The concepts and experiments 
          presented in this thesis as behavioral kinetic sculpture are the intellectual 
          progeny of cybernetic art as evolved over the last thirty years through 
          the development of interactive software, behavioral robotics, artificial 
          life, and modern sculpture. This thesis defines the concept of behavioral 
          kinetic sculpture as a unique category of expression through providing 
          context, terminology, and a conceptual structure for its discussion 
          and evaluation. This is supported through discussing the author’s experiments 
          in interaction and the behavioral kinetic sculpture, Trundle.
 
 Thesis Advisor: John Maeda
 Thesis Readers: Michael Joaquin Grey, Bruce Blumberg
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