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On August 1, 2001 I completed my Masters Thesis, a 134 page document
which provides a context and theory of Behavioral Kinetic Sculpture.
As we enter the 21st century our culture has been significantly changed
by the arrival of the internet and the proliferation of personal computing
and digital communications. As the decades progress, we will find ourselves
interacting with machines more and more frequently, but what will be
the qualities of these interactions? Through integrating information
processing technologies into kinetic sculpture we are able to explore
new methods and properties of interaction. The concepts and experiments
presented in this thesis as behavioral kinetic sculpture are the intellectual
progeny of cybernetic art as evolved over the last thirty years through
the development of interactive software, behavioral robotics, artificial
life, and modern sculpture. This thesis defines the concept of behavioral
kinetic sculpture as a unique category of expression through providing
context, terminology, and a conceptual structure for its discussion
and evaluation. This is supported through discussing the authorís experiments
in interaction and the behavioral kinetic sculpture, Trundle.
Thesis Advisor: John Maeda
Thesis Readers: Michael Joaquin Grey, Bruce Blumberg