20 Ames Street
Cambridge, MA 02139
Creative design in software, hardware and physical form.
Massachusetts Institute of Technology Media Laboratory, Cambridge, MA
Master of Science in Media Arts and Sciences, June 2000
Thesis: Computation and Technology as Expressive Elements of Fashion
Massachusetts Institute of Technology, Cambridge, MA
Bachelor of Science in Art and Design, June 1998
Employment / Experience
MIT Media Laboratory, Cambridge, MA
Research Assistant, 8/1998 - current (doctoral candidate)
Member of the Aesthetics and Computation Group.
Contributed to academic missions of the group through personal research and design, collaboration in group projects, and education. Research work done using C/C++, Java, OpenGL, and hardware design.
Fabrica, Treviso, Italy
Visiting Fellow, 6/2000 - 7/2000
Participated in design exercises and workshops at Benetton's experimental design school, Fabrica. Designed posters, worked on an interactive photo-based exploration game, and conceived and executed a video self-portrait.
Shiseido Corporation, Tokyo, Japan
Design Consultant, 7/1998 - 8/1998
Designed and created web-based "cyberpostcard," a java program allowing users to design and customize a postcard, add text and drawings, and send to another person. Programmed in java.
MIT Media Laboratory, Cambridge, MA
Undergraduate Research Assistant, 11/1996 - 5/1998
Designed and created an automatic 3D timeline generator, exploring ideas of temporal malleability, memory, and sequential vs. global navigation. Programmed in C++ using Inventor
Acme Holography, Cambridge, MA
Production Assistant, 5/1996 - 9/1996
Produced holograms for holographic installation "Lightforest," by Betsy Connors, at the MIT Museum in Cambridge, MA. Designed and executed holograms, helped plan installation.
Barbara Broughel (MIT Center for Advanced Visual Studies), Cambridge, MA
Studio Assistant, 2/1996 - 5/1996
Fabricated components for large-scale sculpture "Harvest Chair," installed at the Katonah Museum, Katonah, NY. Worked in stencilling, woodworking, drawing, and type.
MIT Holography Workshop, Cambridge, MA
Teaching Assistant, 2/1996 - 5/1996
Assisted in teaching theory and practice of holography. Conducted lab sessions demonstrating laser setup, exposure calculations, and darkroom technique.
Exhibitions / Presentations
a project about malleable time fog
Museum of Modern Art, NY. 2-4/2001
Baton Rouge Video Project
a presentation of research work
Louisiana State University, LA. 3/2001
New York Digital Salon
Halo, a computational garment, on exhibit
School of Visual Arts, NY. 11-12/2000
Aesthetics + Computation Group retrospective
Herb Lubalin Gallery at the Cooper Union, NY. 9-10/2000
micropresentation of personal research
Edgewise 2000 conference, NY. 10/2000
an interactive physical/video installation
Siggraph 2000, New Orleans. 7/2000
"Fashion Show," a talk and presentation
sponsored by the Japan Industrial Design Association and the
International Media Research Foundation
Oribe Hall, Tokyo, Japan. 3/23/2000.
"Organic Information," a gallery exhibition
Art Director's Club Gallery, New York City, NY. 5/1999
Proficient in C/C++, Java, OpenGL, Inventor, HTML
Software: Protel (printed circuit board schematics and layout), MPLab (PIC microprocessor programming) Photoshop, Illustrator, Dreamweaver
Elise Co is a doctoral candidate and research assistant at the MIT Media Laboratory, working in the Aesthetics and Computation Group (ACG) under professor John Maeda. Before arriving at the lab, she studied architecture at the Massachusetts Institute of Technology, where she graduated with a BS in 1998. During her undergraduate career, Elise developed interests in computer science and technology alongside her architectural training; this simultaneous focus on design and computation led her to the ACG. As a PhD student, Elise's particular interest is in fashion, and in the ways that technology and computation can expand the notions of fashion, relationships to the body, expression, and communication. This involves creating new garment paradigms, not of "wearable computing" cyborgs, but of carefully-designed pieces that are responsive, reconfigurable, and beautiful. Elise takes advantage of her diverse interests and skills by designing and executing pieces on all levels: hardware, software, and physical form. This maintains close control over finished work as well as appreciation of the craft and effort involved. Elise has presented her work in Tokyo and New York.