aesthetics + computation group
mit media lab
poke


      After creating the springy mesh of particles for blanky, i wanted to play with the physical properties of such a sheet - and thus poke was born. I was hoping that poke could become a viable physical simulator of poking an elastic sheet, but due to the simplistic nature of the sheet, there are some issues. There are noticeable waves from nudging any given vertice, but they are diamond-shaped, not circular, due to the layout of the simulated springs. check out the executables for a few poke experiments, subtitled "rounding errors gone hideously wrong"



















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designed ben gallup
persistently under construction
written in notepad
intended for 1024x768
last updated 7.07.01
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