by golan levin / march 1999
floo very gradually builds an image from trails deposited by flowing
elements. clicking the left mouse button will create a source
of floo elements; the right mouse will deposit a floo eddy that
twirls your elements into spirals and loops. to clear the canvas
press the space bar.
floo also exists in a larger version which makes use of OpenGL
and produces sound with a granular synthesizer. example stills
from this version can be found here.