Published in the Proceedings of Non-photorealistic
Animation and Rendering
(NPAR 2000). Annecy, France. © 2000 ACM.
Interval Research Corp.
MIT Media Lab
The history of abstract animation and light performance points towards
an aesthetic of temporal abstraction which digital computer graphics
can ideally explore. Computer graphics has leapt forward to embrace
three-dimensional texture mapped imagery, but stepped over the broad
aesthetic terrain of two-dimensional interactive dynamic abstraction.
Several experiments in using pure human movement as the interface
to dynamic abstract systems are presented with the goal of creating
phenomenological interfaces that engage the unconscious mind
directly. These applications are visual instruments that allow immediate
understanding of a dynamic system, but point towards infinite challenges
in their mastery as any good artistic medium. The lessons from these
experiments can be applied to computer animation, human-computer
interface and the aesthetics of time-varying light.
Abstraction, Animation, Art, Computer Graphics, Cognitive Science,
Human Factors, Philosophical Considerations, Visual Communication.