Transducer: Sampled Audio Analysis

This project attempts to create a visual language for understanding and manipulating sampled audio streams. First, a given audio source is split into a range of pitches. Each pitch range is represented as a single cylinder. The amplitude of a pitch can be seen in the diameter of its corresponding cylinder. A complete sound stream forms a solid structure of combined cyliners. The sounds structure bends and transforms based on the changing audio source.



Here the sampled audio sound structures are combined into a single environment. This city of cylindrical forms is a living, interactive diagram of the realtime music editing environment. Instead of rigid time codes and laborious structuring, the editor moves manipultes these projected cylindrical objects, each of which represents a single, changing audio source. The sources intercommunicate visually based upon the synchronicity of their musical ryhthms.