As much as we tend to forget it, there is a physics of information. 
                No communication occurs without being first embodied in a substrate, 
                whether it be infra-red emission, paper, or electronic pulse. 
                Even human biological communication is not exempt. We broadcast 
                sound invisibly through the air in compression waves, or gesture 
                by light. Fountain of Bits proposes to set us thinking 
                about communication and medium by transmitting information over 
                jumping jets of water.
               
              What is it?
              Fountain of Bits consists two small kiosks in a public 
              plaza standing ten to twenty feet apart. As you approach one, you 
              see that it has a large keypad and big green button that says "SEND." 
              There is a oversized flashing cursor on a screen. You are compelled 
              to type a short message: "What are you?" You hit the send 
              button and without warning, a powerful jet of water shoots out the 
              other side of the kiosk and arcs into the air. The stream is chopped 
              into small coherent segments like bars of glass as they fly toward 
              their target. They hit the back of the far kiosk, and are absorbed 
              silently. You cannot help but walk over to the other kiosk to see 
              how it responded. On the screen there it says, "What are you?" 
              A cursor flashes below it, waiting for you to type a message to 
              send back. You have just communicated wirelessly over air with water. 
              Will you compel a passerby to stand at the other kiosk? Will you 
              spend a few minutes sending messages back and forth in jets of water? 
               
              What does it mean to be a medium?
              All communication media share a core set of properties. They 
                must be predictably and easily controlled, travel efficiently 
                over the requisite distances, be effectively unlimited in quantity, 
                and be easily measurable. The extent to which communication media 
                conform to these indicates in large part how successful and widespread 
                their applications are. Infra-red, for instance, is cheap and 
                easy to control, but does not travel well over distance, making 
                it good for remote controls but bad for digital networks. It is 
                possible to imagine using almost anything as a medium if you appropriately 
                tailor your expectations of the communication. Laminar jets of 
                water, for instance should be capable of sending a reasonable 
                quantity of information very slowly over distances of ten to twenty 
                feet.
              One consequence of being a medium is to cede a certain amount 
                of identity to the message being carried. It is inevitable that 
                a medium is forgotten. Fountain of Bits wants to challenge 
                that by using a visible and highly valenced medium for a communication 
                that would otherwise be instant and invisible.
               
              What will it do for the community?
              Fountain of Bits will involve people, friends or total 
                strangers, in a funny kind of dialog. During the time that it 
                is active, it will be visible from a good distance. People will 
                quickly come to understand what it is doing. It will be something 
                that people take others to see as an example of what MIT is all 
                about—the seamless integration of art and engineering.