| Stomping 
        Ground is a permanent installation at the MIT 
        Museum consisting of a musical carpet and a projection of live video 
        with superimposed blobs. Kids seem to love it. It is a collaboration between 
        Joe Paradiso of the Responsive 
        Environments group, who made the carpet and the radars, Kai-yuh 
        Hsiao of the Cognitive 
        Machines group, who wrote the music, and Simon 
        Greenwold of the Aesthetics + Computation 
        group, who designed and programmed the visuals.
 See a movie of Stomping Ground 
        in action.
 Responsive Environments' page 
        about the carpet.
 
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    | What it 
        doesThe carpet tracks the location and intensity of footfalls with a grid 
        of sensors. Doppler radars mounted on the sides of the projection wall 
        track the overall direction and intensity of upper-body motion. This information 
        is used to create a musical composition that has two modes: one has a 
        richly layered new-agey sound, and the other is agressively percussive. 
        The same data is fed to the graphics system, which produces blobs that 
        grow upwards from the locations of footsteps. The blobs are superimposed 
        on a live video image showing the legs and feet of people on the carpet 
        (whole bodies of very small people). The video and the forms in it are 
        affected by a virtual wind force, which is increased by stomping or upper-body 
        activity.
 |  |  At the opening of the piece on 4.28.02 there were 461 visitors (many of 
        them small), who came and played.
 
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    | What it 
        exploresStomping Ground is a piece about mappings. The same data stream, 
        taken from the natural body motions of museum visitors is used to create 
        two totally different responsesmusic and graphics, which are blended 
        back into a single experience. It demonstrates that data is only data 
        and how it is digested depends entirely on the form of its presentation. 
        It also explores different levels of user control and influence. Certain 
        actions provoke obvious changes in the system, but others, such as swinging 
        arms, have a subtle effect, which users will only appreciate if they give 
        the piece some time and attention. It is designed to reward exploration.
 
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 |  A child becomes engrossed watching reflective blobs that have arisen from 
        his movements.
 
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    |   Technical 
        detailsThe 
        underside of the carpet is lined with a 34X14 grid of piezoelectric wires. 
        These deliver a tiny electric impulse when deformed by foot pressure. 
        These signals are picked up, amplified, and transformed into a MIDI data 
        stream that is fed separately to the music and graphics computers. The 
        radars send out a 2.4GHz wave and determine motion levels by the Doppler 
        shift of the returning wave. This information is folded into the same 
        MIDI stream.
 The blobby forms came from some work I had done previously on integrating 
        real and virtual space. (See Installation.)
 |  |  Simon (left) and Ollie tape the piezoelectric wires to the underside of 
        the carpet.
 
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    |   CreditsProject 
        Coordinator: Stephanie Hunt
 Hardware Creator: Joe Paradiso
 Composer: Kai-yuh Hsiao
 Visuals/space designer: Simon Greenwold
 
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 |  The cables that transmit the signals from the wires under the carpet to 
      the box that amplifies them and turns them into a MIDI stream for the consumption 
      of the music and graphical systems.
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