IEEE VL'97 Paper for reference
May 8, 1998
MASTERS THESIS: Each chapter is a PostScript file.
Title Pages and Acknowledgements
Table of Contents
Chapter 1: Introduction
Chapter 2: Related Work
Chapter 3: Background
Chapter 4: Description of the System
Chapter 5: Visual Design of the System
Chapter 6: Authoring Text Animations with kinetext
Chapter 7: Analysis of Method and Process: A Comparison Among Authoring Systems
Chapter 8: Concluding Remarks
Appendix A: User Manual
Appendix B: Authoring a Simple Animation with kinetext
Bibliography and References
Nurby clusters enabled. Interpolation is gorgeous. Will be putting up movie soon.
Up-to-date screen shot. Clustering is implemented, where the GLUE clusters composite the
collective characteristics of the children nodes. Stills don't really
do it any justice, but I've included one.
August 27, 1997
Recent screen shot.
August 14, 1997
So the current drive has been on utilizing the 3D capabilities of
the environment. The idea in it's most basic form is to have a
Director-like score in the form of 3D-planes with each plane
representing a point in time. The user can pull up whichever plane
they are working on similar to a file-cabinet type of metaphor.
Each plane is it's own workspace and typographic operators, like color
and if-statements, can be created on any plane and be moved between
planes.
Here are some screen-shots of the:
Workspace view.