PostScript Bouncing Ball Simulation
Generates a flipboo
k of a bouncing ball
Written entirely in the Adobe PostScript language
This PostScript program runs a simulation of a bouncing ball, and produces a small flipbook showing an animation of the ball. All of the computation is performed by the page output device, such as your laser printer, using forward-differencing in an Euler integration. The bouncing ball is subject to air resistance (drag) as well as energy loss from collisions with the ground, and animates with an oriented squash-and-stretch effect. I recommend printing the program to heavy card stock for a better flipbook. By Golan Levin
MIT Media Laboratory, 9 February 1999
MAS834: Nature of Mathematical Modeling
PostScript code here (HTML)
PostScript file (download .ps)

Ghostscript 5.5.0. (helpful .exe)