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 Golan 
        Levin
 golan at flong dot com
 Curriculum Vitae, Winter 2000-2001
 http://www.media.mit.edu/~golan/
 http://www.flong.com/
 Phone 646.418.7294
 
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    |  | Objective: Creative research and practice in art, design and technology.
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    |  | Strengths: Inventive interdisciplinary solutions, articulately conveyed. Expertise 
      in the intersection of communication and computation, including the design 
      of interactive graphics and sound systems, visual languages, and physical 
      interfaces.
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    |  | Education:Media 
        Laboratory, Massachusetts Institute of Technology,
 Cambridge, MA. Master of Science in Media Arts and Sciences, August 2000. 
        While working in John Maeda's Aesthetics and Computation Group, I investigated 
        how the intrinsic properties of the computational medium could make possible 
        provocative new forms of visual expression. My thesis topic was "Painterly 
        Interfaces for Audiovisual Performance," in the development of which I 
        pursued coursework in computational simulation and modelling, signal analysis 
        and processing, analog and digital circuit design, and painting.
 Massachusetts 
        Institute of Technology, Cambridge, MA. Bachelor of Science in Art and Design, June 1994. Minor in Music Theory 
        and Composition. Coursework included fine arts, computer science, architectural 
        design, electronic music, video and animation, philosophy, cultural anthropology 
        and ethnomusicology.
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    |  | Employment: 
        Design Machine, New York City, NY.
 Vice-President, Research and Development, December 2000-present. Participated 
        as a partner with designer Alexander Gelman in the growth of a small design 
        studio focusing on branding, visual communication, and interactivity.
  MIT Media 
        Laboratory, Cambridge, MA. Research Assistant, September 1998 to August 2000. Furthered the research 
        and pedagogical missions of the Aesthetics and Computation Group at MIT, 
        through design, engineering, teaching and mentoring.
 Interval 
        Research Corporation, Palo Alto, CA. Member of the Research Staff, June 1994 to June 1998. Spent four years 
        as a interaction designer, software engineer and idea hamster on the creation 
        of new tools and toys for multimedia play and production. The themes of 
        my work at Interval were the dynamic manipulation and visualization of 
        time-based media; visual markup and programming languages for the representation 
        and orchestration of multimedia content; and rapidly-prototyped physical 
        and virtual environments for real-time creative play. Prototypes on which 
        I worked included two integrated hardware/software entertainment systems 
        for children, and three software systems for professional and consumer 
        video production. I also collaborated on several interactive exhibits 
        and installations concerned with providing novel interactive experiences 
        in synthetic or pseudo-synthetic graphical environments.
 Boston 
        Digital Corporation, Woburn, MA. Interface Design Consultant, October 1993 to June 1994. Supervised the 
        design and development of a graphic user interface for a computer-controlled 
        milling machine.
 MIT Media 
        Laboratory, Cambridge, MA. Undergraduate Research Assistant, January 1990 to June 1994. Served as 
        an interface and interaction designer on a variety of projects. Chief 
        among these was Media Streams, an experimental system for the content-based 
        annotation, query and retrieval of digital video. In addition to designing 
        many aspects of its GUI, I was also the principal architect (1991-1994) 
        of its 8000-character generative iconic language. Other projects included 
        the design of virtual sets and characters for the ALIVE interactive 
        VR (Spring 1993) and the collection and development of an extensive sampled-sound 
        database (1990).
 Buck's 
        Rock Camp, Mew Milford, CT. Art Teacher, Summer 1993. Gave one-on-one instruction in painting, drawing, 
        printmaking, color and composition to adolescents (aged 11-17) in a fast-paced 
        Montessori environment.
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    |  | Exhibitions: 
        Ephemera. Moving Image Gallery, NYC. 5/2001.
 Magnetics. Moving Image Gallery, NYC. 4/2001.
 Young Guns III. Art Directors' Club Gallery, NYC. 4/2001.
 Digital2000. Silicon Gallery, Philadelphia, PA. 12/2000.
 BitByBit. Business of Art Center, Manitou Springs, CO. 11/2000.
 New York Digital Salon Exhibition, New York City, 10/2000.
 Digital2000. Technology Gallery, New York Hall of Science. 10/2000.
 New Work from the MIT ACG. Cooper Union, NYC. 9/2000.
 Print on Screen. Ars Electronica Center, Linz, Austria. 9/2000.
 Prix Ars Electronica. O.K.Cent. Gegenwartskunst, Linz, Austria. 
        9/2000.
 Siggraph 2000 Art Show. New Orleans, LA. 7/2000.
 New Work from MIT. SEGA Joypolis Center, Tokyo, Japan, 7/2000.
 Creative Play. American Museum of the Moving Image, NYC, 6/2000.
 Digital2000. Central Fine Arts Gallery, 596 Broadway, NYC, 6/2000.
 Tokyo Type Director's Club Exhibition. Tokyo, Japan, 4/2000.
 Organic Information. Art Directors' Club Gallery, NYC, 5/1999.
 San Jose Tech Museum of Innovation, San Jose, CA. 4/1999.
 International Symposium of Electronic Art. Chicago, 9/1997.
 Ars Electronica Center, Linz, Austria. 9/1997.
 Siggraph 1996 Art Show. New Orleans, LA. 8/1996.
 Odd Ends. MIT Wiesner Gallery, Cambridge, MA. 4/1994.
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    |  | Performances: 
        Scribble at SONAR. Barcelona, Spain, 6/2001.
 Scribble at Mama Media Center, Zagreb, Croatia, 3/2001.
 Scribble at Transmediale.01. Berlin, Germany, 2/2001.
 Scribble at Opera Totale 6. Venice, Italy, 1/2001.
 Scribble at 5.1: Arto Lindsay and Ben Rubin Present Six Evenings 
        of Experimental Surround-Sound. Tonic, NYC. 1/2001.
 Scribble. New York Digital Salon, NYC. 12/2000.
 Scribble at Active Score Music.  Brucknerhaus Theater, Linz, 
        Austria. 9/2000.
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    |  | Honors 
        and Awards:Honorable Mention [Software Art], Berlin Transmediale.01, 2/2001.
 Award of Distinction [2nd prize], Prix Ars Electronica 
        2000, 9/2000.
 Best of Interactive Category, BitByBitDigital juried exhibition, 10/2000.
 Winner, Communication Arts Interactive Design Annual 6, 9/2000.
 Bronze Medalist, ID Magazine Interaction Design Awards, 6/2000.
 Winner, ASCI Digital2000 Competition, 6/2000.
 Merrill-Lynch Student Fellowship, 1999-2000.
 IBM Student Fellowship, 1998-1999.
 National Semifinalist, Westinghouse Science Competition, 1989.
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    |  | Publications: 
        
 Levin, G. 
        "Segmentation and Symptom: Rauber's Brechungslinie In a Woman of 
        Twenty-Seven." In Zoo 8, March 
        2001.  Levin, G. 
        "The Role of Relative Velocity". In Hedi Slimane (Ed.), Visionaire 
        34, February 2001. Levin, 
        G. "Painterly Interfaces for Audiovisual 
        Performance." M.S. Thesis, MIT Media Laboratory, August 2000.  Snibbe, S. 
        and Levin, G. "Instruments for Dynamic 
        Abstraction." Proceedings of the First Annual Conference on Non-Photorealistic 
        Animation and Rendering, Annecy, France, June 2000.  Maclean, 
        K., Snibbe, S. and Levin, G. "Tagged 
        Handles: Merging Discrete and Continuous Control." Proceedings of 
        ACM SIGCHI 2000, April 2000.  Levin, G. 
        and Yarin, P. "Bringing Sketching 
        Tools to Keychain Computers with an Acceleration-Based Interface." 
        Proceedings of ACM SIGCHI '99, May 1999.  Levin, G. 
        and Debevec, P. "Rouen Revisited." Visual 
        Proceedings of Siggraph 1996.  |  | 
   
    |  | Patents:US 6,047,249; 
        US 5,953,686. 
        Video camera based computer input system with interchangeable physical 
        interface. April 2000.
 
 US 6,034,652. 
        Attention manager for occupying the peripheral attention of a person in 
        the vicinity of a display device. March 2000.
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    |  | Programming 
      Languages and Design Tools: Proficient in C/C++/VC++, Java, OpenGL, Lingo, PostScript, Javascript, HTML, 
      and common desktop imaging/publishing tools. Also familiar with MAX, Python, 
      VBScript, Perl/CGI, LISP, Scheme, Hypercard. Comfortable in UNIX, Windows, 
      and Macintosh environments.
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    |  | References 
        available on request. |  |