I. Abstract

 

This thesis defines a new pictographic visual language for describing interactive digital performance systems. We use the language to categorize preexisting digital performance spaces, both by the author and by others, and as a framework to examine and explain the creation of a new performance space for mixing and manipulating sampled digital audio and 3D visual forms. We then explore the mathematical underpinnings of the communication inherent to the types of systems that this new language can describe. Finally, we investigate avenues for creation using existing technology that our language can describe but which have yet to be made.