|  | assignments 
              #5 & 6final project
 
 3 december 2001
 p1/Given 
              the feedback in class and comments from other students regarding 
              your ps4 presentation, implement your proposed communicating object 
              with attention to finish, attention to intent, and attention to 
              completing a realistic goal. 
 strum
 Musical 
              instruments are intriguing objects. Their functionality depends 
              on a set of well-crafted parts, each of which is tuned to a specific 
              form and rigidity. It is the perfectly choreographed interactions 
              between these parts that generate the tones, depth, and quality 
              of the instrument's sound.
 
 In addition, an instrument as a whole acts as a catalyst through 
              which human interactions can generate music. This interaction between 
              human and instrument is as critical to the creation of music as 
              the interactions within the instrument, between it's parts.
 
 My final project is an abstract visual representation of the interactions 
              between the parts of an instrument, which simultaneously expresses 
              their need for interactions with humans. The instrument I chose 
              was a guitar, and my piece focuses on the interaction between the 
              strings, the bridge, and the soundboard on a guitar. In order to 
              understand the representation, one must interact with the object 
              by playing it as though it were a musical instrument rather than 
              a visual one.
 
 The object is a wooden structure that stands on its own and contains 
              three distinct areas. The top area contains two strings, which run 
              from one side of the object to the other, disappearing through holes 
              in the frame. When played, the strings initiate a reaction through 
              the entire system.
 
 The middle portion of the object is a two-layer acrylic disk that 
              represents the bridge of a guitar, which carries vibrations from 
              the strings to the soundboard where they are amplified into music. 
              In this object, when the strings are played their vibrations are 
              "caught" by the disk in the center, and carried away to be processed 
              into visual music. The disks have a cup shaped design cut into them, 
              which represents the act of catching and ultimately disposing information.
 
 The bottom section of the object is a clear acrylic window, which 
              looks into the monitor of a laptop. It is through this window that 
              one can watch the rest of the system generate visual music. Each 
              time the cup-shaped design on the center disk is turned upside down 
              over the window, a small note falls delicately from the cup and 
              hovers inside the window. it slowly dies away with time, as sound 
              also fades away. The age of the note is expressed in its color, 
              the brighter and more saturated blues are young notes, while the 
              darker and less saturated grays are the older notes.
 
 The object was constructed using plywood, acrylic, a rabbit2000 
              microprocessor, one servo motor, a miniSSCII board, an IBM laptop, 
              and the proce55ing programming environment.
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