| addPoint(const Vec &p) | TriangleSetConstraint | |
| addTriangle(const unsigned int i0, const unsigned int i1, const unsigned int i2) | TriangleSetConstraint | |
| constrainRotation(Quaternion &, Frame *const) | Constraint | [inline, virtual] |
| constrainTranslation(Vec &, Frame *const) | TriangleSetConstraint | [virtual] |
| currentTriangle() const | TriangleSetConstraint | [inline] |
| epsilon() const | TriangleSetConstraint | [inline] |
| indexOfPoint(const Vec &p) const | TriangleSetConstraint | |
| neighTriangle(unsigned int index, unsigned short edge) const | TriangleSetConstraint | [inline] |
| point(unsigned int index) const | TriangleSetConstraint | [inline] |
| setCurrentTriangle(const unsigned int ct) | TriangleSetConstraint | |
| setEpsilon(const float e) | TriangleSetConstraint | [inline] |
| trianglePoint(unsigned int index, unsigned short nb) const | TriangleSetConstraint | [inline] |
| TriangleSetConstraint() | TriangleSetConstraint | [inline] |
| ~Constraint() | Constraint | [inline, virtual] |
| ~TriangleSetConstraint() | TriangleSetConstraint | [inline, virtual] |
1.3-rc2