golan at flong dot com
Curriculum Vitae, Winter 2000-2001
Creative research and practice in art, design and technology.
Inventive interdisciplinary solutions, articulately conveyed. Expertise
in the intersection of communication and computation, including the design
of interactive graphics and sound systems, visual languages, and physical
Laboratory, Massachusetts Institute of Technology,
Cambridge, MA. Master of Science in Media Arts and Sciences, August 2000.
While working in John Maeda's Aesthetics and Computation Group, I investigated
how the intrinsic properties of the computational medium could make possible
provocative new forms of visual expression. My thesis topic was "Painterly
Interfaces for Audiovisual Performance," in the development of which I
pursued coursework in computational simulation and modelling, signal analysis
and processing, analog and digital circuit design, and painting.
Institute of Technology, Cambridge, MA.
Bachelor of Science in Art and Design, June 1994. Minor in Music Theory
and Composition. Coursework included fine arts, computer science, architectural
design, electronic music, video and animation, philosophy, cultural anthropology
Design Machine, New York City, NY.
Vice-President, Research and Development, December 2000-present. Participated
as a partner with designer Alexander Gelman in the growth of a small design
studio focusing on branding, visual communication, and interactivity.
Laboratory, Cambridge, MA.
Research Assistant, September 1998 to August 2000. Furthered the research
and pedagogical missions of the Aesthetics and Computation Group at MIT,
through design, engineering, teaching and mentoring.
Research Corporation, Palo Alto, CA.
Member of the Research Staff, June 1994 to June 1998. Spent four years
as a interaction designer, software engineer and idea hamster on the creation
of new tools and toys for multimedia play and production. The themes of
my work at Interval were the dynamic manipulation and visualization of
time-based media; visual markup and programming languages for the representation
and orchestration of multimedia content; and rapidly-prototyped physical
and virtual environments for real-time creative play. Prototypes on which
I worked included two integrated hardware/software entertainment systems
for children, and three software systems for professional and consumer
video production. I also collaborated on several interactive exhibits
and installations concerned with providing novel interactive experiences
in synthetic or pseudo-synthetic graphical environments.
Digital Corporation, Woburn, MA.
Interface Design Consultant, October 1993 to June 1994. Supervised the
design and development of a graphic user interface for a computer-controlled
Laboratory, Cambridge, MA.
Undergraduate Research Assistant, January 1990 to June 1994. Served as
an interface and interaction designer on a variety of projects. Chief
among these was Media Streams, an experimental system for the content-based
annotation, query and retrieval of digital video. In addition to designing
many aspects of its GUI, I was also the principal architect (1991-1994)
of its 8000-character generative iconic language. Other projects included
the design of virtual sets and characters for the ALIVE interactive
VR (Spring 1993) and the collection and development of an extensive sampled-sound
Rock Camp, Mew Milford, CT.
Art Teacher, Summer 1993. Gave one-on-one instruction in painting, drawing,
printmaking, color and composition to adolescents (aged 11-17) in a fast-paced
Ephemera. Moving Image Gallery, NYC. 5/2001.
Magnetics. Moving Image Gallery, NYC. 4/2001.
Young Guns III. Art Directors' Club Gallery, NYC. 4/2001.
Digital2000. Silicon Gallery, Philadelphia, PA. 12/2000.
BitByBit. Business of Art Center, Manitou Springs, CO. 11/2000.
New York Digital Salon Exhibition, New York City, 10/2000.
Digital2000. Technology Gallery, New York Hall of Science. 10/2000.
New Work from the MIT ACG. Cooper Union, NYC. 9/2000.
Print on Screen. Ars Electronica Center, Linz, Austria. 9/2000.
Prix Ars Electronica. O.K.Cent. Gegenwartskunst, Linz, Austria.
Siggraph 2000 Art Show. New Orleans, LA. 7/2000.
New Work from MIT. SEGA Joypolis Center, Tokyo, Japan, 7/2000.
Creative Play. American Museum of the Moving Image, NYC, 6/2000.
Digital2000. Central Fine Arts Gallery, 596 Broadway, NYC, 6/2000.
Tokyo Type Director's Club Exhibition. Tokyo, Japan, 4/2000.
Organic Information. Art Directors' Club Gallery, NYC, 5/1999.
San Jose Tech Museum of Innovation, San Jose, CA. 4/1999.
International Symposium of Electronic Art. Chicago, 9/1997.
Ars Electronica Center, Linz, Austria. 9/1997.
Siggraph 1996 Art Show. New Orleans, LA. 8/1996.
Odd Ends. MIT Wiesner Gallery, Cambridge, MA. 4/1994.
Scribble at SONAR. Barcelona, Spain, 6/2001.
Scribble at Mama Media Center, Zagreb, Croatia, 3/2001.
Scribble at Transmediale.01. Berlin, Germany, 2/2001.
Scribble at Opera Totale 6. Venice, Italy, 1/2001.
Scribble at 5.1: Arto Lindsay and Ben Rubin Present Six Evenings
of Experimental Surround-Sound. Tonic, NYC. 1/2001.
Scribble. New York Digital Salon, NYC. 12/2000.
Scribble at Active Score Music. Brucknerhaus Theater, Linz,
Honorable Mention [Software Art], Berlin Transmediale.01, 2/2001.
Award of Distinction [2nd prize], Prix Ars Electronica
Best of Interactive Category, BitByBitDigital juried exhibition, 10/2000.
Winner, Communication Arts Interactive Design Annual 6, 9/2000.
Bronze Medalist, ID Magazine Interaction Design Awards, 6/2000.
Winner, ASCI Digital2000 Competition, 6/2000.
Merrill-Lynch Student Fellowship, 1999-2000.
IBM Student Fellowship, 1998-1999.
National Semifinalist, Westinghouse Science Competition, 1989.
"Segmentation and Symptom: Rauber's Brechungslinie In a Woman of
Twenty-Seven." In Zoo 8, March
"The Role of Relative Velocity". In Hedi Slimane (Ed.), Visionaire
34, February 2001.
G. "Painterly Interfaces for Audiovisual
Performance." M.S. Thesis, MIT Media Laboratory, August 2000.
and Levin, G. "Instruments for Dynamic
Abstraction." Proceedings of the First Annual Conference on Non-Photorealistic
Animation and Rendering, Annecy, France, June 2000.
K., Snibbe, S. and Levin, G. "Tagged
Handles: Merging Discrete and Continuous Control." Proceedings of
ACM SIGCHI 2000, April 2000.
and Yarin, P. "Bringing Sketching
Tools to Keychain Computers with an Acceleration-Based Interface."
Proceedings of ACM SIGCHI '99, May 1999.
and Debevec, P. "Rouen Revisited." Visual
Proceedings of Siggraph 1996.
Video camera based computer input system with interchangeable physical
interface. April 2000.
Attention manager for occupying the peripheral attention of a person in
the vicinity of a display device. March 2000.
Languages and Design Tools:
and common desktop imaging/publishing tools. Also familiar with MAX, Python,
VBScript, Perl/CGI, LISP, Scheme, Hypercard. Comfortable in UNIX, Windows,
and Macintosh environments.
available on request.