Golan Levin
golan at flong dot com
Curriculum Vitae, Winter 2000-2001

Phone 646.418.7294

Creative research and practice in art, design and technology.
Inventive interdisciplinary solutions, articulately conveyed. Expertise in the intersection of communication and computation, including the design of interactive graphics and sound systems, visual languages, and physical interfaces.

Media Laboratory, Massachusetts Institute of Technology,
Cambridge, MA. Master of Science in Media Arts and Sciences, August 2000. While working in John Maeda's Aesthetics and Computation Group, I investigated how the intrinsic properties of the computational medium could make possible provocative new forms of visual expression. My thesis topic was "Painterly Interfaces for Audiovisual Performance," in the development of which I pursued coursework in computational simulation and modelling, signal analysis and processing, analog and digital circuit design, and painting.

Massachusetts Institute of Technology, Cambridge, MA.
Bachelor of Science in Art and Design, June 1994. Minor in Music Theory and Composition. Coursework included fine arts, computer science, architectural design, electronic music, video and animation, philosophy, cultural anthropology and ethnomusicology.


Design Machine, New York City, NY.
Vice-President, Research and Development, December 2000-present. Participated as a partner with designer Alexander Gelman in the growth of a small design studio focusing on branding, visual communication, and interactivity.

MIT Media Laboratory, Cambridge, MA.
Research Assistant, September 1998 to August 2000. Furthered the research and pedagogical missions of the Aesthetics and Computation Group at MIT, through design, engineering, teaching and mentoring.

Interval Research Corporation, Palo Alto, CA.
Member of the Research Staff, June 1994 to June 1998. Spent four years as a interaction designer, software engineer and idea hamster on the creation of new tools and toys for multimedia play and production. The themes of my work at Interval were the dynamic manipulation and visualization of time-based media; visual markup and programming languages for the representation and orchestration of multimedia content; and rapidly-prototyped physical and virtual environments for real-time creative play. Prototypes on which I worked included two integrated hardware/software entertainment systems for children, and three software systems for professional and consumer video production. I also collaborated on several interactive exhibits and installations concerned with providing novel interactive experiences in synthetic or pseudo-synthetic graphical environments.

Boston Digital Corporation, Woburn, MA.
Interface Design Consultant, October 1993 to June 1994. Supervised the design and development of a graphic user interface for a computer-controlled milling machine.

MIT Media Laboratory, Cambridge, MA.
Undergraduate Research Assistant, January 1990 to June 1994. Served as an interface and interaction designer on a variety of projects. Chief among these was Media Streams, an experimental system for the content-based annotation, query and retrieval of digital video. In addition to designing many aspects of its GUI, I was also the principal architect (1991-1994) of its 8000-character generative iconic language. Other projects included the design of virtual sets and characters for the ALIVE interactive VR (Spring 1993) and the collection and development of an extensive sampled-sound database (1990).

Buck's Rock Camp, Mew Milford, CT.
Art Teacher, Summer 1993. Gave one-on-one instruction in painting, drawing, printmaking, color and composition to adolescents (aged 11-17) in a fast-paced Montessori environment.


Ephemera. Moving Image Gallery, NYC. 5/2001.
. Moving Image Gallery, NYC. 4/2001.
Young Guns III. Art Directors' Club Gallery, NYC. 4/2001.
. Silicon Gallery, Philadelphia, PA. 12/2000.
BitByBit. Business of Art Center, Manitou Springs, CO. 11/2000.
New York Digital Salon Exhibition, New York City, 10/2000.
Digital2000. Technology Gallery, New York Hall of Science. 10/2000.
New Work from the MIT ACG. Cooper Union, NYC. 9/2000.
Print on Screen. Ars Electronica Center, Linz, Austria. 9/2000.
Prix Ars Electronica. O.K.Cent. Gegenwartskunst, Linz, Austria. 9/2000.
Siggraph 2000 Art Show. New Orleans, LA. 7/2000.
New Work from MIT. SEGA Joypolis Center, Tokyo, Japan, 7/2000.
Creative Play. American Museum of the Moving Image, NYC, 6/2000.

Digital2000. Central Fine Arts Gallery, 596 Broadway, NYC, 6/2000.
Tokyo Type Director's Club Exhibition. Tokyo, Japan, 4/2000.
Organic Information. Art Directors' Club Gallery, NYC, 5/1999.
San Jose Tech Museum of Innovation, San Jose, CA. 4/1999.
International Symposium of Electronic Art. Chicago, 9/1997.
Ars Electronica Center, Linz, Austria. 9/1997.
Siggraph 1996 Art Show. New Orleans, LA. 8/1996.
Odd Ends. MIT Wiesner Gallery, Cambridge, MA. 4/1994.


Scribble at SONAR. Barcelona, Spain, 6/2001.
at Mama Media Center, Zagreb, Croatia, 3/2001.
at Transmediale.01. Berlin, Germany, 2/2001.
at Opera Totale 6. Venice, Italy, 1/2001.
at 5.1: Arto Lindsay and Ben Rubin Present Six Evenings of Experimental Surround-Sound. Tonic, NYC. 1/2001.
New York Digital Salon, NYC. 12/2000.
at Active Score Music. Brucknerhaus Theater, Linz, Austria. 9/2000.


Honors and Awards:
Honorable Mention [Software Art], Berlin Transmediale.01, 2/2001.
Award of Distinction [2nd prize], Prix Ars Electronica 2000, 9/2000.
Best of Interactive Category, BitByBitDigital juried exhibition, 10/2000.
Winner, Communication Arts Interactive Design Annual 6, 9/2000.
Bronze Medalist, ID Magazine Interaction Design Awards, 6/2000.
Winner, ASCI Digital2000 Competition, 6/2000.
Merrill-Lynch Student Fellowship, 1999-2000.

IBM Student Fellowship, 1998-1999.
National Semifinalist, Westinghouse Science Competition, 1989.



Levin, G. "Segmentation and Symptom: Rauber's Brechungslinie In a Woman of Twenty-Seven." In Zoo 8, March 2001.

Levin, G. "The Role of Relative Velocity". In Hedi Slimane (Ed.), Visionaire 34, February 2001.

Levin, G. "Painterly Interfaces for Audiovisual Performance." M.S. Thesis, MIT Media Laboratory, August 2000.

Snibbe, S. and Levin, G. "Instruments for Dynamic Abstraction." Proceedings of the First Annual Conference on Non-Photorealistic Animation and Rendering, Annecy, France, June 2000.

Maclean, K., Snibbe, S. and Levin, G. "Tagged Handles: Merging Discrete and Continuous Control." Proceedings of ACM SIGCHI 2000, April 2000.

Levin, G. and Yarin, P. "Bringing Sketching Tools to Keychain Computers with an Acceleration-Based Interface." Proceedings of ACM SIGCHI '99, May 1999.

Levin, G. and Debevec, P. "Rouen Revisited." Visual Proceedings of Siggraph 1996.


US 6,047,249; US 5,953,686. Video camera based computer input system with interchangeable physical interface. April 2000.

US 6,034,652. Attention manager for occupying the peripheral attention of a person in the vicinity of a display device. March 2000.

  Programming Languages and Design Tools:
Proficient in C/C++/VC++, Java, OpenGL, Lingo, PostScript, Javascript, HTML, and common desktop imaging/publishing tools. Also familiar with MAX, Python, VBScript, Perl/CGI, LISP, Scheme, Hypercard. Comfortable in UNIX, Windows, and Macintosh environments.

References available on request.