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java.lang.Object | +----acg.stuttgart.rich.auxiliary.CameraAuxiliary
Summary |
public class CameraAuxiliary extends java.lang.Object { // Constructors 1 public CameraAuxiliary(); // Methods 1 public static void lookAt(camera, Vector3D, Vector3D, Vector3D); }
The CameraAuxiliary class provides gluLookAt like functionality to Tom's camera class.
Constructors |
· CameraAuxiliary | Summary | Top |
public CameraAuxiliary()
Default constructor
Methods |
· lookAt | Summary | Top |
public static void lookAt(camera cam, Vector3D eye, Vector3D center, Vector3D up)
The lookAt static method operates in a manner nearly identical to the OpenGL gluLookAt function (OpenGL Programming Guide, Chapter 3, pp 87-88). in that it specifys a camera transform by an eye position, a center of interest, and a camera up vector. For information on how this works, see the Tmatrix internal documentation, the OpenGL Programming guide, and Foley, vanDam, et. all "Computer Graphics." :^)
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