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courses taught by professor maeda since arriving at MIT in september of 1996


 
   


mas110

 


fundamentals of computational media design 03
: spring 2003

Introduces principles of analysis and synthesis in the computational medium. Expressive examples that illustrate the intersection of computation with the traditional arts are developed on a weekly basis. Hands-on design exercises are continually framed and examined in the larger context of contemporary digital art.

 
  fundamentals of computational media design 02  


mas110

 


fundamentals of computational media design 02
: spring 2002

introduces principles of analysis and synthesis in the computational medium. expressive examples that illustrate the intersection of computation with the traditional arts are developed on a weekly basis.

 
  computational media design  


mas968

 


computational media design
: fall 2001

the construction of functional, aesthetic, meaningful, and sometimes all of the three as objects composed in technology.

 
   


mas110

 


fundamentals of computational media design 01
: spring 2001

introduces principles of analysis and synthesis in the computational medium. expressive examples that illustrate the intersection of computation with the traditional arts are developed on a weekly basis.

 
   


mas110

 


fundamentals of computational media design 00
: spring 2000

introduces principles of analysis and synthesis in the computational medium. expressive examples that illustrate the intersection of computation with the traditional arts are developed on a weekly basis.

 
  organic form  


mas961

 


organic form
: fall 1999

an exploration of the vocabulary of computation through exercises in visual and non-visual form. a rigorous studio practice in DBN, Scheme, Python, Java, Perl and C++ teases apart the expressive affordances of various tools for symbolic and numeric thought.

 
   


mas110

 


fundamentals of computational media design 99
: spring 1999

designed as an undergraduate computation course in studio art for engineering majors. students develop a basic visual literacy in time, space, and color.

 
  numeric photography   


mas961

 


numeric photography
: fall 1998

computational expression in the context of scene-capture, image-play, and interaction. topics covered include collage, photographic color, and digital signal processing.

 
   


mas962

 


digital typography
: fall 1997

studies in the algorithmic manipulation of type as word, symbol, and form. problems covered include semantic filtering, inherently unstable letterforms, and spoken letters.

 
   


mas964

 


principles of visual interface design
: fall 1996

initial template for the concept of a studio art course in computer science. covered basic topics in shape interaction, randomness inhibition, and particle motion.