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java.lang.Object | +----acg.stuttgart.rich.tmatrix.Tmatrix.Matrix4D
Summary |
protected class Tmatrix.Matrix4D extends java.lang.Object { // Fields 1 public float[][] matrix; // Constructors 4 public Matrix4D(); public Matrix4D(Tmatrix.Matrix4D); public Matrix4D(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float); public Matrix4D(float[][]); // Methods 6 public Tmatrix.Matrix4D add(Tmatrix.Matrix4D); public Tmatrix.Matrix4D multiply(Tmatrix.Matrix4D); public Tmatrix.Matrix4D subtract(Tmatrix.Matrix4D); public String toString(); public void transform(Vector3D, Vector3D); public Tmatrix.Matrix4D transpose(); }
The Matrix4D class is a simple 4X4 matrix class used internally the Tmatrix to represent transformation matrices. This may be pulled out and made a separate class in its own right.
Cross Reference |
Fields |
· matrix | Summary | Top |
public float[][] matrix
Constructors |
· Matrix4D | Summary | Top |
public Matrix4D()
The first version of the Matrix4D constructor takes no arguments and produces the identity matrix.
· Matrix4D | Summary | Top |
public Matrix4D(float[][] matrix)
This version of the constructor takes a two dimensional array of floats and makes it the matrix. No checking is done (for performance reasons) to make sure that this is actually a 4X4 array. This lack of checking is the primary reason for making Matrix4D a protected internal class.
· Matrix4D | Summary | Top |
public Matrix4D(Tmatrix.Matrix4D obj)
This is the copy constructor.
· Matrix4D | Summary | Top |
public Matrix4D(float a1, float a2, float a3, float a4, float b1, float b2, float b3, float b4, float c1, float c2, float c3, float c4, float d1, float d2, float d3, float d4)
This version of the constructor takes 16 floats in row-column order and produces the appropriate matrix.
Methods |
· toString | Summary | Top |
public String toString()
- Overrides:
- toString in class Object
· add | Summary | Top |
public Tmatrix.Matrix4D add(Tmatrix.Matrix4D B)
The add method computes A + B
· subtract | Summary | Top |
public Tmatrix.Matrix4D subtract(Tmatrix.Matrix4D B)
The subtract method computes A - B
· multiply | Summary | Top |
public Tmatrix.Matrix4D multiply(Tmatrix.Matrix4D B)
The multiply method computes A * B
· transpose | Summary | Top |
public Tmatrix.Matrix4D transpose()
The transpose method returns the transpose of the current matrix.
· transform | Summary | Top |
public void transform(Vector3D vect, Vector3D result)
The transform method multiplies Vector3D
vect
by the current matrix as though it were a four dimensional column vector with a w value of 1, i.e. [x y z 1]. The result is then projected back into the w=1 plane, and returned as Vector3Dresult
. Note that this method is going to get called a lot, so efficiency is critical.
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